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Meshy Madness

Model preparation, material setup, optimisation and production LOD tooling for Unity 6.

Quick Start

For a typical Meshy model, the complete preparation process only needs a few decisions.

  1. Choose the ZIP
    Drag the downloaded ZIP into the drop zone or click Browse. The ZIP does not need to be inside your Unity project.
  2. Check preflight
    Confirm that Meshy Madness has detected the model and expected texture maps.
  3. Check the asset name and destination
    Use a clean production name and keep Assets/ZionMeshyMadness unless you need another Assets subfolder.
  4. Choose the transform
    For normal Meshy downloads, start with Meshy Centimetres.
  5. Choose placement options
    Select the pivot mode, optional Y grounding and collider type.
  6. Choose material settings
    Auto will use the active render pipeline. Choose texture resolution, compression and any advanced material options you need.
  7. Choose the output
    Create a prepared prefab, one optimised prefab, or a four-level production LOD Group.
  8. Run and review
    Click Import & Prepare Meshy ZIP, then inspect the generated prefab and comparison scene.

Recommended starting settings

Setting Recommended default
Pipeline Auto
Textures 2048 / Balanced
Pivot Bottom Centre
Ground On
Collider Box
LOD Retention 50 / 25 / 10
Always review the generated model.
Check orientation, scale, silhouette, UV seams, material slots, normals and collider shape before using it in production.