🎯 ZionTPS
Modular Third-Person Locomotion · Unity 6
Overview
Setup Wizard
Character Controller
Camera System
Input Handling
Troubleshooting
API Reference
Camera System
ZionTPS includes a third-person camera foundation designed for gameplay readability and smooth player control.
The camera works together with the movement system to support camera-relative locomotion.
Camera Responsibilities
- following the player
- orbit or look input
- pitch and yaw control
- camera-relative movement direction
- readable third-person framing
Typical Setup
- main camera
- follow target
- look or pivot target
- player reference
- configured camera sensitivity values
Behaviour Goals
The ZionTPS camera should feel:
- smooth
- predictable
- easy to tune
- readable during movement
- stable during quick direction changes
Tuning Advice
When tuning the camera, focus on:
- follow smoothness
- orbit sensitivity
- pitch limits
- shoulder feel and framing
- how closely movement direction follows the camera
Make one change at a time and test it in a simple scene before judging the result.
Common Problems
Camera does not follow correctly
- target references are assigned
- follow target exists in the scene
- the camera rig is complete
- another camera script is not fighting for control
Movement feels disconnected from camera angle
- movement is using the active camera basis
- look input is updating correctly
- the player rotation model matches your intended control scheme
Continue to Input Handling.