🧰 Zion Tools
Unity Editor Asset Tools
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Performance
Honest Limits
Troubleshooting
Changelog
Honest Limits
Some references cannot be statically inferred by AssetDatabase-based analysis.
String-based loads
Resources.Load("path/to/asset")- Addressables string keys
- Manual AssetBundle lookups
AssetDatabase.LoadAssetAtPathwith hard-coded paths
Warning — if an asset is loaded by string and not otherwise discoverable, it can appear as orphan. Verify before deletion.
Code-to-code references
Script-to-script references are not treated as asset dependencies by this graph. Scripts are excluded from orphan detection for safety.
Continue to Troubleshooting.