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Unity Editor Asset Tools

Honest Limits

Some references cannot be statically inferred by AssetDatabase-based analysis.

String-based loads

  • Resources.Load("path/to/asset")
  • Addressables string keys
  • Manual AssetBundle lookups
  • AssetDatabase.LoadAssetAtPath with hard-coded paths
Warning — if an asset is loaded by string and not otherwise discoverable, it can appear as orphan. Verify before deletion.

Code-to-code references

Script-to-script references are not treated as asset dependencies by this graph. Scripts are excluded from orphan detection for safety.

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