🧰 Zion Tools
Unity Editor Asset Tools
Overview
Installation
Quick Start
Main Window
Side Panel
Detail Panel
Safe Delete
Export
Performance
Honest Limits
Troubleshooting
Changelog
Performance & Large Projects
Initial scan
The first scan iterates project assets and builds both dependency and reverse-reference indexes. On typical projects this takes seconds; large projects can take longer.
Cache is saved to Library/ZionDependencyGraph/cache.json and reused between sessions.
Graph rendering cap
Graph view caps displayed nodes (200) to preserve editor responsiveness. If exceeded, output is truncated and status indicates it.
Cached analyses
Orphan/heavy computations are memoized by cache version and recomputed after rescan.
Continue to Honest Limits.