ZionGames Docs
```cshtml

Home / Zion Modules / Zion XRay

🧩 Zion XRay

Scanner mode, active-objective highlighting, world markers and NavMesh GPS trails for Unity projects.

Demo Scene

The Zion XRay demo scene is intended to prove the complete feature loop quickly: scanner input, objective changes, XRay highlighting and GPS path guidance.

Demo targets

Key Target Purpose
1 Objective Target Tests primary objective guidance and cyan XRay highlight.
2 Enemy Target 01 Tests enemy targeting and red XRay highlight.
3 Enemy Target 02 Tests switching between enemy targets.
4 Pickup Target Tests pickup guidance and green XRay highlight.
5 Interactable Console Tests interaction guidance and yellow XRay highlight.

Recommended test sequence

  1. Enter Play Mode.
  2. Activate scanner mode using the assigned Input Action.
  3. Press 1 and confirm the objective target highlights.
  4. Confirm the GPS trail points toward that target.
  5. Press 2 and confirm the enemy target becomes highlighted.
  6. Press 4 and confirm the pickup becomes highlighted.
  7. Move behind an occluding wall and confirm the active target remains visible.

Before publishing or recording video

  • Ensure every generated target has the correct target type.
  • Ensure only the active target receives the active XRay highlight.
  • Ensure Force Show For Testing is disabled on all normal demo targets.
  • Ensure the GPS trail has a valid NavMesh path.
  • Ensure the HUD clearly shows scanner state and current target information.
  • Include at least one wall or solid occluder to demonstrate the XRay feature.