🦁 Zion Asset Auditor
Find. Fix. Ship clean.
Audit Categories
A single scan runs five independent audits. Each can be enabled or disabled in Settings.
Unused assets
Assets that nothing references, checked across scenes, Resources and Project Settings. Conservative by design: scripts and assets loaded dynamically by name are never flagged for one-click deletion, so it will not offer to delete your render pipeline.
Duplicate assets
Byte-identical files detected by content hash (SHA-256), with the space you would reclaim by consolidating them.
Texture issues
Oversized, non-power-of-two, and Read/Write-enabled imports. Oversized and Read/Write issues offer a safe, reversible one-click fix.
Missing .meta files
Assets on disk without their .meta sidecar - the classic cause of references breaking after a bad merge.
Broken references
Prefabs carrying missing script components, flagged for review and repair.