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🦁 Zion Asset Auditor

Find. Fix. Ship clean.

Audit Categories

A single scan runs five independent audits. Each can be enabled or disabled in Settings.

Unused assets

Assets that nothing references, checked across scenes, Resources and Project Settings. Conservative by design: scripts and assets loaded dynamically by name are never flagged for one-click deletion, so it will not offer to delete your render pipeline.

Duplicate assets

Byte-identical files detected by content hash (SHA-256), with the space you would reclaim by consolidating them.

Texture issues

Oversized, non-power-of-two, and Read/Write-enabled imports. Oversized and Read/Write issues offer a safe, reversible one-click fix.

Missing .meta files

Assets on disk without their .meta sidecar - the classic cause of references breaking after a bad merge.

Broken references

Prefabs carrying missing script components, flagged for review and repair.