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🦁 Zion Asset Auditor

Find. Fix. Ship clean.

CI Mode

Run the full audit headless from a build pipeline, write a report, and fail the build when problems appear.

Unity -batchmode -quit -projectPath . \
  -executeMethod ZionGames.AssetAuditor.Editor.AuditCI.Run \
  -zionAuditReport audit.md \
  -zionAuditFailOn critical

Arguments

FlagValuesDefault
-zionAuditReportfile path (.csv or .md)none
-zionAuditFailOnnone / critical / warning / anycritical
-zionAuditMaxTextureinteger (px)project setting

Exit codes

  • 0 - audit passed (threshold not breached)
  • 1 - audit failed (threshold breached)
  • 2 - the run itself errored

The whitelist is respected in CI, so dismissed findings will not fail a build.