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🦁 Zion Asset Auditor

Find. Fix. Ship clean.

Honest Limits

Static analysis cannot see everything, and the tool is explicit about it rather than pretending otherwise.

  • The unused audit sees serialized references and build-root reachability. Assets loaded dynamically by string - Resources.Load by name, Addressables by key - cannot be proven used by any static scan, so ScriptableObject-type assets are reported for review rather than one-click deletion.
  • Texture findings are based on import settings and dimensions. A texture correctly capped on import is not flagged, because it is not wasting memory - the "oversized" finding is about import settings, not source-file size.
  • Procedurally assigned or runtime-instantiated assets are invisible to static analysis.