πΈοΈ Zion Dependency Graph
See every reference. Trust every delete.
Overview
Installation
Quick Start
Main Window
Side Panel
Detail Panel
Code References
Find Path
Safe Delete
Export
Performance
Honest Limits
Troubleshooting
Changelog
Detail Panel
The right-hand panel shows information about the selected asset from graph or side panel.
Fields shown
| Field | Description |
|---|---|
| Icon and name | The asset icon and filename |
| Type | Asset category (Texture, Material, Prefab, etc.) |
| Size | File size on disk |
| Used by | Count of assets that reference it |
| Uses | Count of assets it references |
| Path | Full project path |
| Loaded by code | Every code call site that loads this asset by string, with script and line (v1.2) |
Loaded by code
When a script loads the selected asset by string, this section lists each call site - script name, line number, and which API (Resources.Load, Shader.Find, Addressables). Click any row to open the script in your IDE at that exact line.
A warning marker (β ) next to a row means the load path only matches the asset when letter case is ignored - it works in the editor and fails on case-sensitive platforms such as Android. Worth fixing even if you're not deleting anything.
Actions
- Ping - highlights the asset in Project window
- Select - makes asset active selection
Find Path results also display in this panel - see Find Path.
Continue to Code References.