πΈοΈ Zion Dependency Graph
See every reference. Trust every delete.
Quick Start
This walkthrough takes about three minutes.
Step 1 - Open the window
Open from Tools > Zion Games > Dependency Graph.
Step 2 - Build the dependency cache
Click Rescan Project. On large projects (15,000+ assets), the first scan can take 30β90 seconds. A second, much quicker scan reads your scripts for code string references - both run in the background, and later opens are fast because the cache is persisted.
Step 3 - Inspect your first asset
- Right-click asset in Project window β
Zion Games > Show Dependencies - Or select an asset and click Inspect Selection
The focused asset is centered. Assets on the left reference it (used by). Assets on the right are referenced by it (uses). If a script loads the asset by string, the detail panel lists the call site with file and line.
Step 4 - Tour the side panel
- Orphans - assets with no inbound references and no code string loads
- Heavy - top assets by size
- Recents - last inspected assets
- Dupes - byte-identical duplicate files (click Find Duplicates to scan)
Step 5 - Ask why
Press P, click any two nodes, and the detail panel shows the dependency chain between them - the fastest way to understand why a scene pulls in an asset you didn't expect.