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πŸ•ΈοΈ Zion Dependency Graph

See every reference. Trust every delete.

Quick Start

This walkthrough takes about three minutes.

Step 1 - Open the window

Open from Tools > Zion Games > Dependency Graph.

Step 2 - Build the dependency cache

Click Rescan Project. On large projects (15,000+ assets), the first scan can take 30–90 seconds. A second, much quicker scan reads your scripts for code string references - both run in the background, and later opens are fast because the cache is persisted.

Step 3 - Inspect your first asset

  • Right-click asset in Project window β†’ Zion Games > Show Dependencies
  • Or select an asset and click Inspect Selection

The focused asset is centered. Assets on the left reference it (used by). Assets on the right are referenced by it (uses). If a script loads the asset by string, the detail panel lists the call site with file and line.

Step 4 - Tour the side panel

  • Orphans - assets with no inbound references and no code string loads
  • Heavy - top assets by size
  • Recents - last inspected assets
  • Dupes - byte-identical duplicate files (click Find Duplicates to scan)

Step 5 - Ask why

Press P, click any two nodes, and the detail panel shows the dependency chain between them - the fastest way to understand why a scene pulls in an asset you didn't expect.

Continue to Main Window.