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πŸ•ΈοΈ Zion Dependency Graph

See every reference. Trust every delete.

Installation

Requirements

  • Unity 6000.0 LTS or newer (Unity 6 is the supported floor across all Zion Games tools)
  • Any render pipeline (Built-in, URP, HDRP)
  • Addressables package com.unity.addressables 1.21 through 2.x - optional, auto-detected if installed

Install steps

  1. Import from the Asset Store (or copy ZionDependencyGraph under Assets/).
  2. Confirm a texture named ZionGamesLogo exists in Assets/ for branded header display (fallback text is used if missing).
  3. Unity compiles the editor assembly automatically. This is editor-only and adds nothing to builds.

If you use Addressables

With com.unity.addressables installed, a second small assembly (ZionDependencyGraph.Editor.AddressablesAuditor) compiles alongside the main one and unlocks the Addressables Audit tab. There is nothing to configure and nothing to install separately.

Addressables is genuinely optional. The Addressables-specific code is gated behind assembly definition constraints, so a project without the package sees no extra tab, no compile errors, and no missing-package warnings - the rest of the tool behaves identically.

Recommended .gitignore additions

ZionDependencyGraph_Backups/    # safe-delete backups
Library/ZionDependencyGraph/    # dependency cache
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