πΈοΈ Zion Dependency Graph
See every reference. Trust every delete.
Overview
Installation
Quick Start
Main Window
Side Panel
Detail Panel
Code References
Find Path
Addressables Audit
Safe Delete
Export
Performance
Honest Limits
Troubleshooting
Changelog
Installation
Requirements
- Unity 6000.0 LTS or newer (Unity 6 is the supported floor across all Zion Games tools)
- Any render pipeline (Built-in, URP, HDRP)
- Addressables package
com.unity.addressables1.21 through 2.x - optional, auto-detected if installed
Install steps
- Import from the Asset Store (or copy
ZionDependencyGraphunderAssets/). - Confirm a texture named
ZionGamesLogoexists inAssets/for branded header display (fallback text is used if missing). - Unity compiles the editor assembly automatically. This is editor-only and adds nothing to builds.
If you use Addressables
With com.unity.addressables installed, a second small assembly (ZionDependencyGraph.Editor.AddressablesAuditor) compiles alongside the main one and unlocks the Addressables Audit tab. There is nothing to configure and nothing to install separately.
Addressables is genuinely optional. The Addressables-specific code is gated behind assembly definition constraints, so a project without the package sees no extra tab, no compile errors, and no missing-package warnings - the rest of the tool behaves identically.
Recommended .gitignore additions
ZionDependencyGraph_Backups/ # safe-delete backups
Library/ZionDependencyGraph/ # dependency cache
Continue to Quick Start.