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🧰 Zion Tools

Unity Editor Asset Tools

Public API Surface

If you're building tooling on top of the inspector, these are the types you'll touch. All interfaces are stable - additive changes only in future versions. 1.1 adds types and one opt-in interface; nothing from 1.0 changed signature.

TypePurpose
ISaveSourceImplement to add a storage backend
ISaveFormatImplement to add a parser/writer
ISaveBackupProviderOpt-in: expose a backup payload for backup diffs 1.1
SaveEntryLightweight save handle
SaveNodeEditable tree node
SaveNodeKindObject / Array / String / Number / Boolean / Null
SaveSourceRegistryAuto-discovers ISaveSource
SaveFormatRegistryAuto-discovers ISaveFormat (+ FindBest helper)
SaveNodeUtilityFlatten to paths, deep clone, structural stats, match testing 1.1
SaveNodeDiffDiff engine + Markdown export 1.1
SaveDiffEntry / SaveDiffChangeDiff result row and change-kind enum 1.1
SaveSchemaCapture, validate, store and delete schemas 1.1
SchemaIssue / SchemaIssueKindValidation finding and kind enum 1.1
SaveNodeClipboardCopy/paste nodes as JSON via the system clipboard 1.1
SaveSupportReportMarkdown diagnostic report builder 1.1
JsonSaveFormatBuilt-in JSON format + static ParseFragment / WriteFragment helpers 1.1
ZionBrandingIMGUI header drawer (call inside IMGUIContainer)
SaveInspectorWindowThe window itself

All types live in the Zion.SaveInspector.Editor namespace.

Continue to Save Safety.