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๐Ÿงฐ Zion Tools

Unity Editor Asset Tools

Quick Start

Edit a stat in a save without leaving Unity. This takes about two minutes.

Step 1 - Open the window

Open from Tools > Zion Games > Save Inspector. The window remembers its layout and last-used source between sessions.

Step 2 - Pick a source

The Source dropdown defaults to "Persistent Data Folder", which scans Application.persistentDataPath for save files. Run your game once so a save exists, then click Refresh if needed.

Step 3 - Select a save

Saves appear in the left pane, newest first. Click one to load it. The right pane renders the payload as an editable tree:

(root) {} (4)
  โ”œโ”€ playerName : "Aria"
  โ”œโ”€ level      : 12
  โ”œโ”€ gold       : 540
  โ””โ”€ inventory  [] (2)
       โ”œโ”€ 0 : "sword"
       โ””โ”€ 1 : "potion"

Step 4 - Edit and save

Change a value - for example, gold from 540 to 9999. In a bigger save, type gold into the tree search field first instead of scrolling. The header now reads save.json *; the asterisk means there are unsaved edits. Click Save Changes to write the file back as formatted JSON.

Step 5 - See what you changed (1.1)

Click Compare โ–พ > With Backup. The Save Diff window shows exactly what your write changed - the previous value of gold on the left, the new value on the right.

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