๐งฐ Zion Tools
Unity Editor Asset Tools
Quick Start
Edit a stat in a save without leaving Unity. This takes about two minutes.
Step 1 - Open the window
Open from Tools > Zion Games > Save Inspector. The window remembers its layout and last-used source between sessions.
Step 2 - Pick a source
The Source dropdown defaults to "Persistent Data Folder", which scans Application.persistentDataPath for save files. Run your game once so a save exists, then click Refresh if needed.
Step 3 - Select a save
Saves appear in the left pane, newest first. Click one to load it. The right pane renders the payload as an editable tree:
(root) {} (4)
โโ playerName : "Aria"
โโ level : 12
โโ gold : 540
โโ inventory [] (2)
โโ 0 : "sword"
โโ 1 : "potion"
Step 4 - Edit and save
Change a value - for example, gold from 540 to 9999. In a bigger save, type gold into the tree search field first instead of scrolling. The header now reads save.json *; the asterisk means there are unsaved edits. Click Save Changes to write the file back as formatted JSON.
Step 5 - See what you changed (1.1)
Click Compare โพ > With Backup. The Save Diff window shows exactly what your write changed - the previous value of gold on the left, the new value on the right.