🧰 Zion Tools
Unity Editor Asset Tools
Overview
Installation
Quick Start
Concepts
Window Reference
Editing
Tree Search
Save Diff
Schema & Reports
Built-in Providers
PlayerPrefs
Custom Source
Custom Format
Tutorial
API Surface
Save Safety
Troubleshooting
Tree Search 1.1
Big saves are exactly where an inspector earns its keep, and scrolling a two-thousand-node tree is nobody's idea of debugging. The tree search field sits directly above the tree and filters it live as you type.
What it matches
- Key names - any node whose name contains the filter, case-insensitive.
- Scalar values - string contents, numbers, and booleans. Searching
AriafindsplayerNameeven if you don't know the key. - Containers match on name only - search for a child key to find data inside them.
What you see
- Matching rows are highlighted, and a live match count appears beside the field.
- Branches containing matches auto-expand; everything else is hidden.
- Matching a container shows its whole subtree, so searching
inventoryshows the items inside it. - Clear the field to restore the full tree. Expansion state changes made by the search persist, which is usually what you want - the data you searched for stays visible.
Search and edit together
The filtered tree is still fully editable - inline edits, the right-click menu, and clipboard actions all work on visible nodes. The match set recomputes automatically after each edit, so renaming a matching key out of the filter removes it from view.
This search filters inside the open save. The toolbar search filters the entry list by save name - two different fields for two different jobs.
Continue to Save Diff.