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Unity Editor Asset Tools

Tree Search 1.1

Big saves are exactly where an inspector earns its keep, and scrolling a two-thousand-node tree is nobody's idea of debugging. The tree search field sits directly above the tree and filters it live as you type.

What it matches

  • Key names - any node whose name contains the filter, case-insensitive.
  • Scalar values - string contents, numbers, and booleans. Searching Aria finds playerName even if you don't know the key.
  • Containers match on name only - search for a child key to find data inside them.

What you see

  • Matching rows are highlighted, and a live match count appears beside the field.
  • Branches containing matches auto-expand; everything else is hidden.
  • Matching a container shows its whole subtree, so searching inventory shows the items inside it.
  • Clear the field to restore the full tree. Expansion state changes made by the search persist, which is usually what you want - the data you searched for stays visible.

Search and edit together

The filtered tree is still fully editable - inline edits, the right-click menu, and clipboard actions all work on visible nodes. The match set recomputes automatically after each edit, so renaming a matching key out of the filter removes it from view.

This search filters inside the open save. The toolbar search filters the entry list by save name - two different fields for two different jobs.
Continue to Save Diff.