🧰 Zion Tools
Unity Editor Asset Tools
Overview
Animation Diagnostics
Zion Scene Backup
Zion Save Inspector
Zion Dependency Graph
Zion Asset Auditor
Overview
Installation
Quick Start
Concepts
Window Reference
Editing
Tree Search
Save Diff
Schema & Reports
Built-in Providers
PlayerPrefs
Custom Source
Custom Format
Tutorial
API Surface
Save Safety
Troubleshooting
Tree Search 1.1
Big saves are exactly where an inspector earns its keep, and scrolling a two-thousand-node tree is nobody's idea of debugging. The tree search field sits directly above the tree and filters it live as you type.
What it matches
- Key names - any node whose name contains the filter, case-insensitive.
- Scalar values - string contents, numbers, and booleans. Searching
AriafindsplayerNameeven if you don't know the key. - Containers match on name only - search for a child key to find data inside them.
What you see
- Matching rows are highlighted, and a live match count appears beside the field.
- Branches containing matches auto-expand; everything else is hidden.
- Matching a container shows its whole subtree, so searching
inventoryshows the items inside it. - Clear the field to restore the full tree. Expansion state changes made by the search persist, which is usually what you want - the data you searched for stays visible.
Search and edit together
The filtered tree is still fully editable - inline edits, the right-click menu, and clipboard actions all work on visible nodes. The match set recomputes automatically after each edit, so renaming a matching key out of the filter removes it from view.
This search filters inside the open save. The toolbar search filters the entry list by save name - two different fields for two different jobs.
Continue to Save Diff.